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  • Accord de distribution entre LR et MK2 VR sur l’offre VR Play

    Les deux expériences VR « 1, 2, 3… Bruegel! » et « Claude Monet – L’Obsession des nymphéas » feront désormais partie de l’offre VR Play commercialisée par MK2 VR

    Chaque samedi et chaque dimanche matin, MK2 VR présente dans son espace près de la bibliothèque François Mitterrand un ensemble d’expériences à destination du jeune public. Parmi elles, vous pourrez trouver, à partir du 5 octobre 2019, le jeu VR 1, 2, 3… Bruegel !, une expérience ludique et éducationnelle créée par Gordon & Andrés Jarach et coproduite par Arte France (Collection Arte Trips) & Camera lucida productions et dont les droits de distribution ont été confiés à Lucid Realities. Dans cette aventure immersive à l’intérieur du tableau Jeux d’enfants de Pieter Bruegel l’Ancien, vous aurez pour mission de retrouver tous les enfants cachés afin de reconstituer la célèbre peinture.

     

    Claude Monet – L’Obsession des nymphéas, expérience VR créee par Nicolas Thépot, est quant à elle présentée dans la programmation grand public de la même salle depuis le 23 septembre toute la journée en semaine et le week-end à partir de 13h. Ce projet – qui avait bénéficié d’une exposition de 5 mois au Musée de l’Orangerie – a remporté de nombreux prix en festivals dont un VivePort Developer Award, un Silver Muse Award décerné par l’American Alliance of Museum (2019 – New Orleans) et le Grand Prix PiXii au Festival « Sunny Side of the Doc » (2019 – La Rochelle).
    Une coproduction Lucid Realities, Arte France, Camera lucida productions, Musée d’Orsay / Musée de l’Orangerie, Gebrueder Beetz.

     

    Ces deux expériences seront également disponibles au sein de l’offre VR Play commercialisée en France et à l’étranger par MK2 VR.
    Plus d’informations sur le site de MK2 VR.

  • REALSCREEN | “The Water Lily Obsession”, “Nenets vs Gas” take Sunny Side ’19 Awards

    With more than 2,300 delegates and 150 international decision-makers, the 30th edition of four-day festival Sunny Side of the Doc wrapped Thursday (June 27) with an awards ceremony that saw Claude Monet: The Water Lily Obsession and Nenets vs Gas taking home top honors at the French festival’s annual awards show.

    The 2019 international market for linear and interactive documentaries, which ran from June 24 to 27, welcomed a 13% surge in industry professionals from 70 nations to the western French port city of La Rochelle to forge partnerships and develop international co-productions.

    “We have also recorded a significant rise of around 25% in industry professionals from Great Britain – which simply validates the strategy we put in place several years ago,” said Yves Jeanneau, CEO of Sunny Side markets, in a statement.

    Added Jeanneau: “Everything is hurtling towards the outcome we only ever dreamed of. At the start, Sunny Side was a quasi-impossible wishful dream, and this edition has seen that dream become a reality – and what a pleasure that is.”

    The awards ceremony, which was held in the auditorium of the Espace Encan, saw a total of seven prizes handed out with the biggest winner of the night being Lucid Realities’ VR experience Claude Monet: The Water Lily Obsession (pictured). The project transports viewers to the garden of Claude Monet in the French town of Giverny in 1883 to explore time and space while immersed in the water lily paintings.

    Directed by Nicolas Thépot, Claude Monet: The Water Lily Obsession was feted with the Grand Prix PiXii and a prize valued at €5,000 (US$5,700), with €3,000 provided in cash and a space reserved in PiXii Market 2020, as well as two accreditations for PiXii Festival and Sunny Side of the Doc 2020.

    “The innovative presentation allows users to immerse ourselves in the actual material layers of painting. It’s both dreamlike and yet rooted in Monet’s own words,” the jury said in a statement.

    Sergio Ghizzardi’s Nenets vs Gas, meanwhile, took home both the Social & Human Interest Pitch and the East Doc Market Award. The latter prize awarded producer Little Big Story with two accreditations and accommodation for the East Doc Platform 2020 Project and selection for one-to-one meetings with decision makers in Prague.

    “We are delighted to award Nenets vs Gas the best pitch award for their stunning cinematic presentation of an isolated indigenous community in the center of a resource war. We hope this powerful investigation will impact audiences,” the jury said.

    The 31st edition of Sunny Side of the Doc will take place in La Rochelle on June 22 to 25, 2020, with history as the main theme.

  • Condemned to play and Mozart 360 are now available on WITHIN

    Our 360 movies Condemned to Play and Mozart 360 are now available on Within.

    Condemned to play, directed by Andrés Jarach and Gordon – Written by Marie Sellier, plunges the spectator into the painting “Die Kinderspiele” created by Bruegel, one of the most famous Dutch painters. Adapted to all ages, joyous and surprising, « Condemned to Play » reanimates this 500-years-old masterpiece.

    Mozart 360 is a 3 parts immersive experience with the Insula Orchestra and Laurence Equilbey of Mozart’s mass filmed in the flamboyant gothic cathedral of Saint-Omer in France.

     

     

    Founded in 2014, Within is an innovative company that aims to expand the potential of immersive storytelling. They company creates, acquires, and distributes premium AR & VR experiences across web, mobile, console and headsets. With their deep expertise in multi-media narrative, they create tools, formats and proprietary software to differentiate its original content and enable future immersive media creators.

  • VR ARLES FESTIVAL 2019 | 1,2,3 Bruegel…! en compétition officielle

    Pour cette 4e édition, le VR Arles Festival donnera de nouveau la parole aux meilleur·e·s artistes du virtuel et conviera le public arlésien à un panorama des possibilités du média immersif, avec une grande exposition de réalité virtuelle, des ateliers pour enfants, une journée de conférences ainsi qu’une résidence d’écriture.

    Pendant la semaine d’ouverture des Rencontres d’Arles, un jury multidisciplinaire, présidé par l’actrice britannique Charlotte Rampling, décernera plusieurs prix aux œuvres de la sélection, le festival présentera une performance live de réalité mixte et inaugurera au théâtre d’Arles les Rencontres du Virtuel, une journée de conférences d’artistes internationaux, de présentations d’œuvres immersives hybrides et de débats entre intervenant·e·s venu·e·s des univers de la recherche technologique et de l’art.

    JURY

    CHARLOTTE RAMPLING, Actrice et Présidente du jury
    RENAUD GRAND-CLÉMENT, Vice-Président Le Point
    CHRISTOPHER MILES, Directeur Général du Palais de Tokyo
    PAOLO MORETTI, Directeur Général de la Quinzaine des Réalisateurs, Directeur Général du Festival International du Film de La Roche-sur-Yon et du Cinéma Le Concorde
    ALIA OUABDESSELAM, Responsable Partenariats stratégiques, Cinéma et événements du Groupe BNP Paribas
    VINCENT PEREZ, Acteur Réalisateur et Photographe
    CÉLINE TRICART, Réalisatrice
    YUKIKO YAMAGATA, Directrice des Projets photographique de l’Open Society Foundations

    LA PROGRAMMATION OFFICIELLE

    1,2,3… BRUEGEL!
    7 ALCHIMIES EN RÉALITÉ VIRTUELLE
    7 LIVES
    ACCUSED N°2: WALTER SISULU
    AFTERIMAGE FOR TOMORROW
    AYAHUASCA, KOSMIK JOURNEY
    BONFIRE
    DREAMS OF THE JAGUAR’S DAUGHTER
    EMERGENCE
    FEVER
    GLOOMY EYES: FIRST LIGHT
    HANAHANA MULTI-BLOOM
    L’INTELLIGENCE DE LA MAIN®
    LUNA
    PSYCHOSIS
    RE-ANIMATED
    TRAVELING WHILE BLACK

  • New York Times | What to See at the Venice Biennale

    From a room of mirrors to kinetic sculpture, the trends and pavilions not to miss across the city such as Endodrome.

    Since its establishment in 1895, the Venice Biennale has served as a bellwether for the international art community. Spread across the Arsenale, a former shipyard, and the Giardini, a meandering garden anchored by a central pavilion — the biannual event centers on a main showcase helmed by a single curator and features a set of national commissions, which occupy the pavilions that can be found within the two venues and sometimes in palazzos farther afield. For this year’s edition, Ralph Rugoff, the director of London’s Hayward Gallery, was invited to curate the main space with an exhibition titled “May You Live in Interesting Times,” which hints at the forward-thinking artists included within.

    Across the city, artists took on a wide array of subjects, such as climate change, identity politics and technology’s changing role in our lives. We combed through the offerings to round up several themes and things worth seeing throughout the biennale.

    (…) But the most immersive work of all is a virtual-reality piece by the artist Dominique Gonzalez-Foerster. The piece, titled “Endodrome,” bathes the viewer in a Technicolor mist of trippy colors and undulating erotic phantoms. “I always wonder what the art of the future will look like,” Gonzalez-Foerster says. “When you read science fiction, sometimes you have these amazing descriptions of these multisensory organs or of these holographic artworks, so I must say I’ve always had this kind of speculative attraction toward new possibilities.”

    Source : The New York Times Style Magazine

  • HTC VIVE | Annual Viveport Developer in the category « Arts & Culture »

    At GDC 2019, VIVEPORT hosted the third annual Viveport Developer Awards. The awards program is an open contest for VR developers who have titles published in Viveport Subscription. Viveport announced the winners of the four categories for PC titles and winners of the three VIVE WAVE categories during the event, celebrating VR’s most captivating and original titles in the genres of entertainment, arts & culture, arcade and education.

    “Viveport’s goal is to be the number one advocate for VR developers to ensure they have the support they need to develop the experiences that continue to drive engagement and excite consumers,” said Rikard Steiber President of Viveport. “This year’s winners highlight the high caliber of VR content now available across popular genres and all of these experiences will be available in the Viveport Infinity service.”

    « Claude Monet – The Water Lily Obsession » received a Viveport Developer Award in the category « Arts & Culture »

  • USBEK & RICA | 4 projets qui révèlent le potentiel créatif des nouvelles technologies

    USBEK & RICA | 4 projets qui révèlent le potentiel créatif des nouvelles technologies

    REPLAY MEMORIES est le deuxième. Merci à Usbek & Rica pour leur article !

    « À l’inverse, comment le web et ses algorithmes façonnent-ils nos récits ? C’est la question à laquelle s’attaque le projet « Replay memories », vertigineuse plongée en réalité augmentée dans la mémoire du web autour du cas du 11 Septembre. Dans cette expérience à 360 degrés en temps réel – on parle ici de « web VR » –, l’utilisateur se déplace dans une bulle où s’entassent des images fournies par les moteurs de recherche de l’attentat en question. « En fonction de sa géolocalisation, de ses achats, de ses préférences et de son historique, chaque internaute obtiendra des résultats différents en cherchant des informations sur ces attentats », nous explique son coréalisateur, Gordon. Ce qui pose la question du poids des algorithmes sur la mémoire des événements historiques.

    Dans un second temps, l’utilisateur est confronté aux témoignages (filmés) de New-Yorkais qui racontent comment ils ont vécu ces attentats. « Leurs souvenirs ont parfois été altérés par la mémoire de masse d’Internet : certains nous ont raconté des choses impossibles en étant persuadé que c’était vraiment arrivé  ! », souligne-t-il. Leurs récits révélaient en même temps les limites de la mémoire portée par le web : « ils nous ont livré des choses que les algorithmes ne peuvent pas dire : les émotions, les sensations… »

    Un projet web VR de Gordon & Andrés Jarach, coproduit par Lucid Realities, Camera lucida productions, Ina, Novelab« 

  • LE JOURNAL DU DIMANCHE | Dans le grand bain des « nymphéas »

    LE JOURNAL DU DIMANCHE | Dans le grand bain des « nymphéas »

    Les huit panneaux peints par Monet et exposés ensemble à l’Orangerie, à Paris, font l’objet d’une animation réussie en réalité virtuelle.

    Voilà un cercle vertueux entre une exposition classique, une innovation en réalité virtuelle (VR) et un chef-d’oeuvre de l’impressionnisme.

    On va de l’un à l’autre à sa guise, dans une harmonie qui aurait plu à Claude Monet. L’Orangerie présente une exposition sur l’amitié entre l’immense peintre impressionniste et le grand politique Georges Clemenceau. Leurs relations amicales avaient abouti, à la fin de la Première Guerre mondiale, à l’installation monumentale dans deux salles du musée parisien de huit panneaux des « Nymphéas » (sur une série qui compte près de 250 tableaux).

    À l’entrée, trois postes de VR ont été installés. Coiffés d’un casque de vision à 360°, les visiteurs se retrouvent projetés en plein milieu du bassin des nymphéas, ces nénuphars flottant dans un « jardin d’eau » voulu par Monet chez lui à Giverny. Où que le spectateur se tourne, il se trouve environné par la nature peinte par l’artiste au fil des saisons. Les touches de couleur s’animent, dessinent les arbres, les saules, les reflets tremblants du ciel dans l’eau, dans lesquels on baigne littéralement. « Nous avons travaillé sur les ambiances, sur cinq climats de peintures qui s’enchaînent, explique Nicolas Thépot, le réalisateur de la société Lucid Realities. Mais tout vient des grandes toiles et nous avons respecté la continuité chromatique décrivant le passage du temps du matin jusqu’au coucher du soleil. »

    Un voyage à Giverny

    La musique a été improvisée par George Lepauw en direct, alors qu’il regardait lui-même les animations au casque à 360°. La balade se termine avec une vue de l’atelier de Giverny vers 1926, aujourd’hui transformé en boutique de souvenirs ! Une grande pièce éclairée par une verrière zénithale, dont l’artiste semble s’être absenté pour quelques instants. Le visiteur en sort avec l’envie d’aller explorer par lui-même les grands panneaux assemblés les uns aux autres dans les deux salles elliptiques qui leur sont réservées. Un retour, selon l’expression du peintre André Masson en 1952, à cette « chapelle Sixtine de l’impressionnisme ».

    Teaser | CLAUDE MONET – The Water Lily obsession (VR) from Lucid Realities on Vimeo.

  • FORBES | This Museum In Paris Turned Monet’s Iconic Water Lilies Into A Virtual Reality Experience

    FORBES | This Museum In Paris Turned Monet’s Iconic Water Lilies Into A Virtual Reality Experience

    Musée de l’Orangerie’s first virtual reality (VR) experience opened in December 2018 in conjunction with the opening of Monet – Clemenceau Collection, part of the Clemenceau “Father of Victory” 1918-2018 commemorative.

    The inspiration for the Musée de l’Orangerie’s VR experience is based on Monet’s Water Lilies in the form of four large panels gifted to France 100 years ago which are not allowed to leave the museum.

    Through an HTC Vive headset, viewers will experience a digital studio experience and be transported to Monet’s garden in Giverny which inspired his obsession with water lilies. Through the VR experience, viewers will also take a tour through Monet’s studio in the home he lived in during the last 30 years of his life, giving them a virtual ‘behind-the-scenes’ look at what they can see in the real world at the l’Orangerie’s permanent collection of Monet’s works.

    Each panel of Monet’s water lilies features a narrative from Monet’s diaries. The VR tour gives viewers an opportunity to experience and interact with the source of the artist’s inspiration simultaneously with the art.

    HTC Vive Arts are the first VR sponsor at de l’Orangerie and were produced by Lucid Realities Studio. The VR experience runs from November 14, 2018, to March 11, 2019, in partnership with the First World War Centenary Partnership Program.

    Teaser | CLAUDE MONET – The Water Lily obsession (VR) from Lucid Realities on Vimeo.

    Source

  • MOONSHOT | Claude Monet, The Water Lily Obsession: How Virtual Reality Creates a Magic Moment

    I recently had the opportunity to visit Paris for some client work. Over the weekend, I enjoyed a lot of what Paris offers: unbelievable food, even better wine, and captivating views. I also ended up getting a glimpse at a future for museums around the world: the use of virtual reality to enrich our understanding of culture and history.

    “Water Lilies” at the Musée de l’Orangerie

    One of my favorite aspects of Parisian culture is the sense of history among one of the world’s most modern, innovative cities. For the better part of a weekend morning, I visited the Musée de l’Orangerie, where I became immersed in a cycle of Claude Monet’s famous Water Lilies paintings. Throughout his life, Monet created hundreds of paintings as part of the Water Lilies series, which are housed in museums around the world. The permanent display at the Musée de l’Orangerie consists of an oblong pair of galleries fitted with eight panoramic panels, a truly immersive experience in and of itself. Seeing Water Lilies in this setting is without a doubt the most moving, beautiful, emotion-evoking work of art I’ve ever experienced in person. The size and scale are breathtaking. The way the rooms are set up in a panoramic fashion makes you feel like you’re being immersed in the paintings. Because of Monet’s painting technique, you can appreciate the scope of paintings from afar, and then when you see them close-up, you can see how the individual strokes work together to create inspiring art.

    In addition, as if the two 360-degree rooms weren’t enough, the museum offers a virtual reality (VR) experience called “Claude Monet, The Water Lily Obsession” to help visitors better understand and appreciate the story behind Water Lilies. After viewing the paintings, I became immersed in the VR experience, which deepened my appreciation for the paintings by educating me about Monet himself. For example, VR took me into Monet’s garden in Giverny, the setting that served as the muse for Water Lilies. As the official press release from HTC Vive (provider of the VR gear) states, “You stand in the shallow waters at Giverny, inspired as he was inspired by the dappled light and fickle seasons waxing and waning across the lilies and bulrushes. You are then transported to Monet’s studio, where a virtual canvas is stretched taut above and around you and the artist’s bold, searing brushstrokes build up across your vision.”

    Yes, and that’s just for starters. You also learn something about Monet’s times. For example, you learn that as World War I ended, Monet bequeathed a group of Water Lilies to France as both a monument to peace and a gesture of friendship to French Prime Minister Georges Clemenceau. Here is VR on its best day – supporting the mission of an organization, in this case to help a museum educate and engage its visitors, which is becoming harder to do in an age when people multitask with digital devices.

    A Successful Experience

    Claude Monet, The Water Lily Obsession” worked on two levels for me:

    • As a storytelling medium. VR helped me understand the story behind famous works of art. VR certainly did not replace the experience of viewing Water Lilies (nor could it). But VR helped me appreciate how Monet worked – how he drew upon the real-world setting of his garden, and how hard he worked to create these masterpieces.
    • As a way to gain empathy. I became more empathetic to Monet and the people of his time. For instance, the experience allowed me to view the world through the perspective of Monet’s eyes as his eyesight began to deteriorate, which may help explain the abstract nature of his paintings. I also become more empathetic to the horrors that entire nations suffered during World War I, a cataclysmic event that Monet honored with his gift to France.

    At the same time, there are many opportunities for the experience to be even more immersive. For example, the museum could:

    • Make the experience more interactive. The current experience requires that you sit down for the whole 10 minutes, moving your head is the most you can do. Wouldn’t it be amazing to make it interactive? Providing the VR could help visitors create a work of art — another Water Lilies, perhaps?
    • Test other senses. What is the role that sound (beyond the narrator’s voice), smell, taste, and touch can play to make the experience more lovable?

    But make no mistake: the VR experience was powerful. You could tell the experience was connecting just by watching the emotional reactions of the museum goers at the VR station when they strapped on their headsets and audibly gasped as they explored Monet’s word. VR at the museum provided that “magic moment” when you know your customers are captivated by a lovable experience.

    Most importantly, VR supports the museum’s purpose: attract visitors to experience art. As Moonshot says in our own Executive Guide to Immersive Reality, immersive reality experiences such as VR delivers sustainable value not by being cool and memorable (although many immersive reality experiences certainly are when done right). Immersive reality achieves real breakthroughs by fueling business growth through the creation of lovable experiences and products centered on the customer. “Claude Monet, The Water Lily Obsession” does exactly that.