Étiquette : htc vive art

  • Endodrome s’invite à la Fondation LUMA à Arles

    ENDODROME est la première œuvre d’art en réalité virtuelle de l’artiste Dominique Gonzalez-Foerster. 

    Cette installation immersive pour trois participants s’appuie sur la réalité virtuelle pour explorer les notions d’espace, d’états alternatifs de conscience et d’intériorité. Immergés dans un environnement VR monochrome et hypnotique, les spectateurs basculent dans un espace visuel abstrait où ils sont invités à interagir par le regard, la respiration ou encore la voix avec des champs de couleurs vives. 

    L’œuvre, qui prend des allures de séance de spiritisme postmoderne, s’inspire de l’expérience de l’artiste en matière de transe cognitive générée par le son et s’accompagne d’une création sonore de l’écrivaine, ethno-musicologue et spécialiste du chamanisme mongol, Corine Sombrun.  

    Produite par Lucid Realities avec le soutien d’HTC VIVE Arts, en partenariat avec le studio Novelab, et lancée en 2019 dans le cadre de la 58e Biennale d’art de Venise, l’œuvre fait partie de la collection de LUMA Foundation / Maja Hoffmann (Suisse) et est actuellement présentée au deuxième étage de la Tour LUMA à Arles

    Les informations pratiques sont accessibles sur le site de LUMA Arles ici.

  • LE JOURNAL DU DIMANCHE | Dans le grand bain des « nymphéas »

    LE JOURNAL DU DIMANCHE | Dans le grand bain des « nymphéas »

    Les huit panneaux peints par Monet et exposés ensemble à l’Orangerie, à Paris, font l’objet d’une animation réussie en réalité virtuelle.

    Voilà un cercle vertueux entre une exposition classique, une innovation en réalité virtuelle (VR) et un chef-d’oeuvre de l’impressionnisme.

    On va de l’un à l’autre à sa guise, dans une harmonie qui aurait plu à Claude Monet. L’Orangerie présente une exposition sur l’amitié entre l’immense peintre impressionniste et le grand politique Georges Clemenceau. Leurs relations amicales avaient abouti, à la fin de la Première Guerre mondiale, à l’installation monumentale dans deux salles du musée parisien de huit panneaux des « Nymphéas » (sur une série qui compte près de 250 tableaux).

    À l’entrée, trois postes de VR ont été installés. Coiffés d’un casque de vision à 360°, les visiteurs se retrouvent projetés en plein milieu du bassin des nymphéas, ces nénuphars flottant dans un « jardin d’eau » voulu par Monet chez lui à Giverny. Où que le spectateur se tourne, il se trouve environné par la nature peinte par l’artiste au fil des saisons. Les touches de couleur s’animent, dessinent les arbres, les saules, les reflets tremblants du ciel dans l’eau, dans lesquels on baigne littéralement. « Nous avons travaillé sur les ambiances, sur cinq climats de peintures qui s’enchaînent, explique Nicolas Thépot, le réalisateur de la société Lucid Realities. Mais tout vient des grandes toiles et nous avons respecté la continuité chromatique décrivant le passage du temps du matin jusqu’au coucher du soleil. »

    Un voyage à Giverny

    La musique a été improvisée par George Lepauw en direct, alors qu’il regardait lui-même les animations au casque à 360°. La balade se termine avec une vue de l’atelier de Giverny vers 1926, aujourd’hui transformé en boutique de souvenirs ! Une grande pièce éclairée par une verrière zénithale, dont l’artiste semble s’être absenté pour quelques instants. Le visiteur en sort avec l’envie d’aller explorer par lui-même les grands panneaux assemblés les uns aux autres dans les deux salles elliptiques qui leur sont réservées. Un retour, selon l’expression du peintre André Masson en 1952, à cette « chapelle Sixtine de l’impressionnisme ».

    Teaser | CLAUDE MONET – The Water Lily obsession (VR) from Lucid Realities on Vimeo.

  • FORBES | This Museum In Paris Turned Monet’s Iconic Water Lilies Into A Virtual Reality Experience

    FORBES | This Museum In Paris Turned Monet’s Iconic Water Lilies Into A Virtual Reality Experience

    Musée de l’Orangerie’s first virtual reality (VR) experience opened in December 2018 in conjunction with the opening of Monet – Clemenceau Collection, part of the Clemenceau “Father of Victory” 1918-2018 commemorative.

    The inspiration for the Musée de l’Orangerie’s VR experience is based on Monet’s Water Lilies in the form of four large panels gifted to France 100 years ago which are not allowed to leave the museum.

    Through an HTC Vive headset, viewers will experience a digital studio experience and be transported to Monet’s garden in Giverny which inspired his obsession with water lilies. Through the VR experience, viewers will also take a tour through Monet’s studio in the home he lived in during the last 30 years of his life, giving them a virtual ‘behind-the-scenes’ look at what they can see in the real world at the l’Orangerie’s permanent collection of Monet’s works.

    Each panel of Monet’s water lilies features a narrative from Monet’s diaries. The VR tour gives viewers an opportunity to experience and interact with the source of the artist’s inspiration simultaneously with the art.

    HTC Vive Arts are the first VR sponsor at de l’Orangerie and were produced by Lucid Realities Studio. The VR experience runs from November 14, 2018, to March 11, 2019, in partnership with the First World War Centenary Partnership Program.

    Teaser | CLAUDE MONET – The Water Lily obsession (VR) from Lucid Realities on Vimeo.

    Source

  • MOONSHOT | Claude Monet, The Water Lily Obsession: How Virtual Reality Creates a Magic Moment

    I recently had the opportunity to visit Paris for some client work. Over the weekend, I enjoyed a lot of what Paris offers: unbelievable food, even better wine, and captivating views. I also ended up getting a glimpse at a future for museums around the world: the use of virtual reality to enrich our understanding of culture and history.

    “Water Lilies” at the Musée de l’Orangerie

    One of my favorite aspects of Parisian culture is the sense of history among one of the world’s most modern, innovative cities. For the better part of a weekend morning, I visited the Musée de l’Orangerie, where I became immersed in a cycle of Claude Monet’s famous Water Lilies paintings. Throughout his life, Monet created hundreds of paintings as part of the Water Lilies series, which are housed in museums around the world. The permanent display at the Musée de l’Orangerie consists of an oblong pair of galleries fitted with eight panoramic panels, a truly immersive experience in and of itself. Seeing Water Lilies in this setting is without a doubt the most moving, beautiful, emotion-evoking work of art I’ve ever experienced in person. The size and scale are breathtaking. The way the rooms are set up in a panoramic fashion makes you feel like you’re being immersed in the paintings. Because of Monet’s painting technique, you can appreciate the scope of paintings from afar, and then when you see them close-up, you can see how the individual strokes work together to create inspiring art.

    In addition, as if the two 360-degree rooms weren’t enough, the museum offers a virtual reality (VR) experience called “Claude Monet, The Water Lily Obsession” to help visitors better understand and appreciate the story behind Water Lilies. After viewing the paintings, I became immersed in the VR experience, which deepened my appreciation for the paintings by educating me about Monet himself. For example, VR took me into Monet’s garden in Giverny, the setting that served as the muse for Water Lilies. As the official press release from HTC Vive (provider of the VR gear) states, “You stand in the shallow waters at Giverny, inspired as he was inspired by the dappled light and fickle seasons waxing and waning across the lilies and bulrushes. You are then transported to Monet’s studio, where a virtual canvas is stretched taut above and around you and the artist’s bold, searing brushstrokes build up across your vision.”

    Yes, and that’s just for starters. You also learn something about Monet’s times. For example, you learn that as World War I ended, Monet bequeathed a group of Water Lilies to France as both a monument to peace and a gesture of friendship to French Prime Minister Georges Clemenceau. Here is VR on its best day – supporting the mission of an organization, in this case to help a museum educate and engage its visitors, which is becoming harder to do in an age when people multitask with digital devices.

    A Successful Experience

    Claude Monet, The Water Lily Obsession” worked on two levels for me:

    • As a storytelling medium. VR helped me understand the story behind famous works of art. VR certainly did not replace the experience of viewing Water Lilies (nor could it). But VR helped me appreciate how Monet worked – how he drew upon the real-world setting of his garden, and how hard he worked to create these masterpieces.
    • As a way to gain empathy. I became more empathetic to Monet and the people of his time. For instance, the experience allowed me to view the world through the perspective of Monet’s eyes as his eyesight began to deteriorate, which may help explain the abstract nature of his paintings. I also become more empathetic to the horrors that entire nations suffered during World War I, a cataclysmic event that Monet honored with his gift to France.

    At the same time, there are many opportunities for the experience to be even more immersive. For example, the museum could:

    • Make the experience more interactive. The current experience requires that you sit down for the whole 10 minutes, moving your head is the most you can do. Wouldn’t it be amazing to make it interactive? Providing the VR could help visitors create a work of art — another Water Lilies, perhaps?
    • Test other senses. What is the role that sound (beyond the narrator’s voice), smell, taste, and touch can play to make the experience more lovable?

    But make no mistake: the VR experience was powerful. You could tell the experience was connecting just by watching the emotional reactions of the museum goers at the VR station when they strapped on their headsets and audibly gasped as they explored Monet’s word. VR at the museum provided that “magic moment” when you know your customers are captivated by a lovable experience.

    Most importantly, VR supports the museum’s purpose: attract visitors to experience art. As Moonshot says in our own Executive Guide to Immersive Reality, immersive reality experiences such as VR delivers sustainable value not by being cool and memorable (although many immersive reality experiences certainly are when done right). Immersive reality achieves real breakthroughs by fueling business growth through the creation of lovable experiences and products centered on the customer. “Claude Monet, The Water Lily Obsession” does exactly that.

  • BEAUX-ARTS MAGAZINE | Les Nymphéas en immersion impressionniste

    Une petite merveille de réalité virtuelle! Alors que vous êtes face aux Nymphéas de Monet au musée de l’Orangerie, les toiles semblent déborder pour inonder l’espace entier et vous plonger littéralement dans un voyage spatio-temporel : des jardins de Giverny à l’atelier de Monet – reconstitués avec poésie – vous suivez l’histoire de ce chef-d’œuvre, guidé par la voix de Georges Clémenceau. En seulement huit minutes, vous frissonnez sous l’effet du vent, vous tremblez sous le bruit des obus ou vibrez devant la touche du peintre qui semble plus vivante que jamais. On ne pouvait rêver plus belle œuvre pour se prêter à cette expérience sensorielle et immersive à 360°, à laquelle ont gratuitement accès les visiteurs du musée de l’Orangerie depuis le 12 novembre. Pour cette première incursion dans les technologies de pointe, l’institution a noué un partenariat avec le tout jeune et talentueux studio de réalité virtuelle Lucid Realities. Il devrait nous éblouir bientôt encore avec une expérience autour de Bruegel!

    Réalité virtuelle. Claude Monet, l’obsession des Nymphéas
    Dispositif présenté du 14 novembre 2018 au 11 mars 2019

     

    CLAUDE MONET – L’obsession des Nymphéas | Trailer VR from Lucid Realities on Vimeo.

     

  • International premier of « Claude Monet, the Waterlilies’ obsession

    International premier of « Claude Monet, the Waterlilies’ obsession

    Our new VR experience « Claude Monet, the Waterlilies » obsession » – directed by Nicolas Thépot – will be presented from November 12th to March 11th at the Musée de l’Orangerie in Paris with the support of HTC Vive Art. This project is part of the VR Collection « Arte Trips » launched by the European broadcaster ARTE.

    Through a contemplative VR experience, that will bring the user from the garden to the Orangerie Museum, passing by the painter’s studio, you will have the opportunity to relive an ongoing beginning of nature, to explore time and space around the Water lilies.

    The Musée de l’Orangerie

    Offered to the French State by the painter Claude Monet on the day that followed the Armistice of November 11, 1918 as a symbol for peace, the Water Lilies are installed according to plan at the Orangerie Museum in 1927, a few months after his death. This unique set, a true «Sixtine of Impressionism», in the words of André Masson in 1952, testifies to Monet’s later work. It was designed as a real environment and crowns the Water Lilies cycle begun nearly thirty years before. The set is one of the largest monumental achievements of early twentieth century painting.

    The dimensions and the area covered by the paint surrounds and encompasses the viewer on nearly one hundred linear meters which unfold a landscape dotted with water lilies water, willow branches, tree and cloud reflections, giving the «illusion of an endless whole, of a wave with no horizon and no shore» in the words of Monet. This unique masterpiece has no equivalent worldwide. The Nymphéas [Water Lilies] cycle occupied Claude / Monet for three decades, from the late 1890s until his death in 1926, at the age of 86. This series was inspired by the water garden that he created at his Giverny estate in Normandy. It resulted in the final great panels donated by Monet to the French State in 1922, and which have been on display at the Musée de l’Orangerie since 1927.