Étiquette : Claude Monet – The Water Lily Obsession

  • Chloé Jarry, CEO of Lucid Realities, will be participating to « The Lab: Making sense of Immersion in 2021 »

    From November 19th to December 7th 2020 will take place “The Lab”, a series of online meetups gathering key professionals from the XR and museum industries for game-changing conversations. This e-event is organised by We Are Museums, a community “For museums and with museums”, centered around social innovation and empowerment, in collaboration with the Cultural Services of the French Embassy in the US, Museum Connections, Pixii Festival, Kaleidoscope and Fabbula

    The Lab: Making sense of Immersion in 2021 was created as a safe space for dialogue for the key actors of the VR and Immersion industry working with cultural institutions to explore the many challenges of new forms of narration. The event will be divided into three 30-minutes sessions, allowing experts to share their experiences and analysis about the industry. 

    For the occasion, Chloé Jarry, founder and CEO of Lucid Realities, was invited to share her experience as producer of “Claude Monet: the Waterlily obsession”, a VR experience by Nicolas Thépot, co-produced with the French Musée de l’Orangerie and Arte France. The project was created as a visual and sensory experience centered around french painter Claude Monet, and, furthermore, his later work around water lilies paintings, which now resides in the Musée de l’Orangerie “Salle des Nymphéas”. An intersection between new media and traditional means of expression, “The Waterlily obsession” experience will be presented by Chloé on Thursday, November the 19th, at 4pm.

    If you wish to assist to the round table, you can find the live broadcast here:

    Moderated by exhibition creative director, curator, and journalist Sarragh Dandurand, this online round-table will be broadcasted via YouTube.  This cycle of ongoing discussions will inspire a roundtable to be organised at Museum Connections 2021 in Paris.

    Source: Sunny Side of the Doc Blog

  • Three VR experiences distributed by Lucid Realities will be displayed at the pre-opening of the Jeonnam Museum of Art.

    The city of Gwangyang, in the South Jeolla Province (South Korea) is the proud new host of the Jeonnam Museum of Art.

    The museum, designed by the design and research firm Praud, “challenges to provide an open museum for not only gallery visitors but also citizens of the region.”. The JMA will be opening in March 2021, with an exhibition “with the concept of capturing the scenery of South Jeolla Province”. Artworks from french artist Laurent Grasso and Korean artists Heo Geon, Heo Baek-ryeon, Lee Lee-nam Studio, Kim Jinran & Baruch Gottlieb will be presented.

    The museum is hoping to both pay homage to traditional korean art and explore new forms of creativity, and the direction of art in an AI future. Thus, the Jeonnam Museum of Art reached out to Lucid Realities, to showcase some of its experiences at the pre-opening exhibition. Taking place between November 23rd 2020 and January 31st 2021, the pre-opening exhibition will be presenting Nicolas Thépot’s Claude Monet: The Water Lilies obsession, 1,2,3…Bruegel co-directed by Gordon & Andrés Jarach and Colin Laurent’s Mozart 360°

    For the occasion, visitors will be able to experience Gordon’s 1,2,3… Bruegel, an immersive and interactive experience exploring the painting “Children’s Games”, painted by Pieter Bruegel The Elder in 1560, in korean, thanks to the support of the Institut francais de Corée du Sud.

  • Post-Pandemic Virtual Reality: an opportunity for VR exhibitions?

    The Covid-19 pandemic, and the global lock-down measures that came as consequence led an important proportion of the population to re-consider how we consider outings, our time, and social interactions. Telecommuting, distance learning, restriction of social encounters and leisure venture, most of our daily activities had to be reconsidered and transformed to align with social distancing and health measures.  Many of us observed the practicality of new technologies in pursuing work activities, maintaining social interactions, or remedy to the monotony of lock down – to the point that some of us durably reconsidered their everyday life post-pandemic. But what can we say about Virtual Reality technology ? From Oculus Quest, to HTC Vive or Playstation VR, in-home VR experiences has never been this accessible. In addition, users can now benefit a growing offer of games and narrative experiences on the major specialized stores (Viveport, Oculus store, Steam VR…). Being locked out of our own reality for so long, could it be time to turn towards virtual reality ? 

    Several sources state that the pandemic lead to a rise of interest from the public in Virtual Reality : « In the meantime, there’s discuss that the coronavirus disaster has boosted demand for headsets too as folks caught at dwelling have sought new methods to entertain themselves. (…) Some suppose that the pandemic may show a turning level for VR, which has didn’t reside as much as early progress expectations. » writes TechMartie. While sales in VR headsets actually decreased in 2020, it is mostly believed to be a consequence of supply chain disturbance lead by the pandemic, but will later result in long-term growth according to a report from the International Data Corporation. George Jijiashvili, a senior analyst at analysis agency Omdia, predicts the variety of standalone and tethered VR headsets will develop from 13.1 million in 2019 to 55.5 million by the tip of 2024. “It’s a giant progress” he says.

    Besides an increasing general demand for in-home entertainment, such as innovative gaming experience, Virtual Reality could come as an unsuspected substitution to some outdoor leisure. Museum visits, tourism, festivals and concerts, cultural outings… during the pandemic, nearly all of us could forget about these activities. While in the past few weeks the cultural sector is slowly re-opening to the public, it is not without a variety of constraints to ensure sanitary safety.

    For instance, when on August 27th, New York’s iconic Museum of Modern Art (MoMa) re-opened its door to the public after 6 months, it was under certain conditions. We can read in an article by Daria Harper « MoMA’s reopening plan will include new safety measures to curb transmission of the coronavirus, including decreased visitor capacity and timed entry tickets that must be reserved by visitors in advance via the museum’s website. The tickets will be available in 30-minute slots beginning August 21st, and will be released one week in advance, in one-week intervals, each Friday at 10:00 a.m. The institution will also require face coverings and social distancing, conduct contactless temperature checks, and position plexiglass barriers at strategic areas throughout the museum.« 
    The reduced capacity, shortened opening hours and reservation requirements, added to the travel restrictions induced by the pandemic, lowering the volume of tourists and visitors inevitably depreciates the museum’s accessibility – not to mention the important proportion of the public who prefer to limit their outings to avoid any health risk. 

    Could Virtual Reality come as a solution for the loss access to cultural outings caused by the pandemic ? Some seem to believe so. In an article by Alexandros Skandalis we can read « There appears to have been a signifiant rise in such VR offerings this year, aiming to deliver safe, accessible experiences during the pandemic. A number of visitor attractions have stared to offer immersive VR experiences and access to online collections via the Google Arts & Culture app. You can go on a walking tour of the ancient temples of Sicily’s Valle dei Templi, for example. Or how about visiting a New York street art exhibition based around giant water tanks, or Hong Kong’s renowned Blue House building? ».

    Will in-home VR experiences slowly grow to replace cultural outings? Some argue that both are not mutually exclusive, especially as museums and cultural institutions have been experiencing with XR and Location Based VR as proves this article . Jimmy Cheng, director of content material and enterprise operations at XR (digital and augmented actuality) content material and expertise specialist Iconic Engine says that Covid-19 has spurred the expansion of in-home VR in comparison with LBE (Location Based mostly Leisure) VR. « If Covid-19 can finish by the tip of 2020 or early 2021, then LBE VR can profit from in-home VR as these new customers will step out and begin making an attempt extra entertaining tasks or larger scale experiences at museums, arcades and playgrounds. »

    In the meantime, if you’ve missed Lucid Realities’ experience Claude Monet – the Water Lily obsession , shown at Musée de l’Orangerie , or our family friendly VR Game 1,2,3… Bruegel!, you can still enjoy it from the confort of your own home, as it available, as all of our previous productions, on Viveport or Steam.

    Source: TechMarie, IDC, Artsy.net, The Conversation, Museum Next

  • Sleep in Hopper’s motel room or dive into Monet’s pond – Museums are increasingly going beyond traditional exhibition formats to attract visitors

    These days, it seems a blockbuster painting exhibition is incomplete without something extra to liven things up. In recent years, marketing spiels have urged visitors to meet Van Gogh, to dive into Monet’s pond, or sleep in an Edward Hopper. In 2017 London’s Tate Modern offered to transport visitors to the heart of early 20th-century Paris and traipse through Modigliani’s paint and cigarette ash–encrusted studio. The Louvre, meanwhile, augmented its recent Leonardo da Vinci juggernaut with a virtual reality (VR) experience billed, in French, as a tête-à-tête with the Mona Lisa.

    The immersive installation—digital, performative or experiential—is of course nothing new. For decades, contemporary artists have harnessed acting methods, construction techniques and new technologies to create spaces in which the viewer becomes a live component. And museums have organised sleepovers for years too—from the routine, no-frills offerings for kids armed with sleeping bags, to Airbnb’s recent luxe competition for an overnight stay under I.M. Pei’s Louvre Pyramid. But having major historical exhibitions offer experiences alongside masterpieces is something else entirely. This begs the question: when did just looking at a famous painting lose its vim? More pressingly, why? And -crucially, is it worth it?

    The Art Institute of Chicago (AIC) sparked the trend for a sleepover in an actual painting when it staged its Van Gogh’s Bedrooms exhibition in 2016. To mark the first time the three versions of the artist’s Arlesian room were shown side by side, the institution teamed up with Airbnb to recreate it in a nearby rental. For $10, visitors could spend the night in as faithful a 3D rendition of the rickety yellow bed with red covers in a room with blue walls as a team of fabricators could muster. Katie Rahn, the associate vice president for marketing and communications at AIC, cannot remember the other ideas their ad agency came up with. Everyone loved this one, she says. It presented a creative solution that involved doing a lot on a limited budget—something with which other institutional marketers will be only too familiar. 

    In our selfie-fuelled times, it makes perfect sense that museum marketing departments should be thinking in this way. Business analysts, after all, have waxed lyrical about “the experience economy” since the late 1990s. In 2017, CityLab might have singled out the Indianapolis Museum of Art, newly rebranded as Newfields, as “the greatest travesty in the art world” for embracing the experiential and the Instagrammable, but the museum’s director Charles Venable was unfazed. “I think much of the industry is still hoping the old model of doing traditional art exhibitions will somehow attract more people than it ever really has, unless you’re in a top tourist city like New York City, or maybe San Francisco. And most of us are not,” he says. Instead, he was branching out into the kind of entertainment that market research had shown his local audience wanted more of. 

    Interestingly, though, marketing has not been the primary driver for most of the experiences mentioned here. The curator Leo Mazow had dreamed of a show on the hotel motif that runs through Edward Hopper’s oeuvre well before joining the Virginia Museum of Fine Arts. And from the outset, he knew he wanted visitors to be able to stay the night. “I wanted to stop them in their tracks,” he says. The impetus was conceptual. For the recent Edward Hopper and the American Hotel exhibition, the museum recreated Hopper’s Western Motel as a room in the actual gallery space that visitors could compare with the original painting on the wall by day, and book to stay in for the night. Recreating it chimed not only with the theme of the show, but Hopper’s Modernism. The experience was a curatorial tool: a way to give visitors resonant clues to an artist’s world.

    Tate’s digital director Hilary Knight concurs. The Ochre Studio VR experience she worked on for the 2017 Modigliani exhibition, seen by nearly 340,000 people, was an opportunity to see what new technology could do that existing tools (audio, film, wall text) could not. Her goal is always to provide visitors with an “emotional connection” to the art in question. And her approach echoes that of the teams in both Chicago and Richmond, Virginia in terms of curatorial rigour and forensic levels of detail. Mostly, the experience, whatever it is, had to make sense. Modigliani’s Paris studio is still intact but inaccessible to the public. Virtual reality enabled the Tate to let people in. 

    The numbers suggest these endeavours have been on the money. While feedback for the Hopper Hotel experience was not all positive (no toilet, no light switch and an armed guard posted outside the door had one Hyperallergic writer liken the experience to a horror movie—he woke up screaming), the tickets, which ranged from $150 to $500, nonetheless sold out within two hours. And with more than 88,000 visitors, attendance for the exhibition exceeded expectations by 10%. The bedroom experience in Chicago, meanwhile, achieved similarly buoyant results. It was covered in 100 countries, with $8m in earned media value—an amount normal ad budgets cannot buy. “We’re not often on [the television show] Good Morning America,” says Rahn. With 433,623 visitors (4,984 daily), it was the institute’s most-attended exhibition in 15 years. 

    When the Parisian agency Lucid Realities proposed a Monet VR experience, Claude Monet – The Water Lily obsession to the Musée de l’Orangerie, one of their selling points was that it would make mobile works that could never travel. It could not replace the Water Lilies, but it could open up new audiences in far-flung places. What no one anticipated was how unique the experience would be. When installed during the smallish collection-based Monet, Clémenceau show in 2018, it changed the visitor flow. Staff observed people going back and forth between the paintings on the ground floor and the VR experience on the floor below. Months of observation onsite had shown the creator Nicolas Thépot that people wanted to dive into the paintings. His seven minutes of taut storytelling allowed viewers to do exactly that and, crucially, to be alone in the process. VR creates intimacy.  

    One only has to look at the visitor figures for new venues to see that museums are not overstating their case when they talk of reaching out to younger audiences this way. There are the new state-of-the-art digital venues from the Mori Building Digital Art Museum: teamLab Borderless in Tokyo, a showcase for a single art collective, teamLab (in 2019 it welcomed more than 2.3 million people), to Artechouse, which commissions work and has seen nearly one million visitors across its three venues in Washington DC, New York and Miami since 2017. And then there is the Atelier des Lumières phenomenon in France, where projection-based monographic edutainment shows pull in millions (1.2 million people came to see Gustav Klimt last year), and the similar travelling Meet Vincent experience, produced by the Van Gogh Museum as a way to draw people to Amsterdam. There are also the immersive, set-based spaces such as the Museum of Ice Cream, which, between 2016 and August 2019, sold more than 1.5 million tickets at $38 a pop.

    Detractors such as CityLab’s Kriston Capps might cling to the idea that “museums are meant to be the house of the few, not the house of the many”, but this is something museums cannot afford. Nor do they want to. As Mazow puts it, “There is nothing less profound, less heady, than a museum being fun.” And in a world where you can tweet from your refrigerator and ask life questions of a speaker, that means being interactive. “For huge portions of our audience,” Knight says, “this is just part of the fabric of the universe.”

    Source : The Art Newspaper

  • MUSEE DE ROANNE | Claude Monet « L’obsession des Nymphéas » présentée au Salon de la réalité virtuelle

    Le Musée de Roanne Joseph Déchelette présente le Salon de Réalité Virtuelle – porté par Loïc Portier, co-commissaire de l’exposition et directeur du Festival Ciné Court Animé.

    Le musée Joseph Déchelette abrite d’importantes collections dans différents domaines : céramique, peintures, art africain. Ainsi, le musée se tourne vers la réalité virtuelle afin de découvrir de nouveaux médiums de création. Loïc Portier, co-commissaire de l’exposition et directeur du Festival Ciné Court Animé en est l’initiateur.

    En collaboration avec Lucid Realities & Arte France, le musée proposera à partir du 14 mars 2020 une immersion en VR dans trois chefs d’oeuvre de l’histoire de l’art. Dans un espace dédié, seront mis à la disposition du public des casques afin d’admirer les expériences de Claude Monet : L’obsession des nymphéas, Les rêves du douanier Rousseau et Le voyage intérieur de Gauguin.

    L’expérience VR Claude Monet – L’obsession des Nymphéas est le premier opus de la collection ARTE TRIPS co-produit par Lucid Realties, Arte France, Le Musée d’Orsay – Musée de l’Orangerie, Camera lucida production et Gebrueder Beetz.

    À travers un dialogue entre Claude Monet et son ami, l’homme d’État George Clemenceau, cette expérience contemplative vous invite à un voyage sensoriel.  Commençant dans le jardin de Claude Monet puis son atelier, le voyage se termine dans les salles d’exposition du Musée de l’Orangerie. Vous revivez un renouvellement de la nature, pour explorer le temps et l’espace tout en vous immergeant dans les peintures de l’artiste.

    Salon de la réalité virtuelle du 14 mars au 12 avril 2020 au Musée Joseph Déchelette

    Plus d’information ici

  • LE MONDE | Les 8 documentaires « coups de cœur » du journal au FIPADOC

     

    Alors que le deuxième festival du film documentaire s’est clos à Biarritz le 26 janvier, certains ont fait, plus que d’autres, battre nos cœurs.

    (…) Carton plein pour Claude Monet, l’obsession des nymphéas (réalisé par Nicolas Thépot) au FIPADOC qui débute à Paris, au Musée de l’Orangerie, où les fameuses toiles sont exposées dans une salle circulaire – une spécificité qui fait que le réalisateur n’a pas besoin d’en rajouter. Très vite, de l’eau passe sous les murs, pour nous « emmener » dans la propriété de l’artiste à Giverny (Eure). En voix off, Claude Monet himself se confie sur sa vision de l’histoire et sur sa vision tout court, déclinante. Et « là où le public ne voit qu’un tas de couleurs », comme le regrette Monet, la réalité virtuelle permet de détacher les couches successives – un plan d’eau, des fleurs, des feuilles, une branche, un oiseau… Une mise en profondeur très réussie, il est excitant de voir s’ouvrir un tel champ des possibles.

    FIPADOC – Festival International documentaire. Du 21 au 26 janvier 2020 à Biarritz.
    Source

  • FIPADOC | Deux projets Lucid Realities sélectionnés

    Le FIPADOC, festival international documentaire, réunit public et professionnels autours d’une sélection d’œuvres d’exception. Le festival sélectionne chaque année plus d’une centaines de films documentaires de tout types sous toutes ses formes notamment VR, conçut pour tous les écrans et accueillant toutes les écritures. Le FIPADOC organise sept compétitions différentes dont la catégorie SMART où a été nominé l’expérience VR CLAUDE MONET, The Water Lily obsession et le projet One Gram au LAB IMPACT.

    Le SMART, espace consacré par le festival aux expériences numériques documentaires offre l’opportunité de découvrir des œuvres qui utilisent les nouvelles technologies pour raconter le réel. Des œuvres documentaires interactives, en Réalité Virtuelle (VR), en Réalité Augmentée (AR), des web-séries, des contenus natifs pour smartphone, tablette ou ordinateur… autant de propositions innovantes pour ouvrir le public à d’autres pratiques que la salle de cinéma ou le petit écran.Grâce à un dialogue entre Claude Monet et Georges Clemenceau, cette expérience VR invite à un voyage sensoriel initié dans le jardin de Monet, s’arrêtant en chemin dans l’atelier de l’artiste et aboutissant au musée de l’Orangerie. Revivez le cycle de la nature en explorant le temps et l’espace, en immersion dans ’’Les Nymphéas’’.

    Le LAB IMPACT du FIPADOC est une formation à destination de duo de producteurs. Pendant deux jours, juste avant l’ouverture du festival, les cinq ou six projets sélectionnés bénéficieront d’un encadrement sur mesure et d’outils développés par Good Pitch et mis à disposition de la communauté actuellement la plus sophistiquée en matière d’approches d’impact. En utilisant l’AR pour expliquer des réalités politiques, économiques et techniques complexes, ONE GRAM, d’une façon radicalement innovante, de découvrir le lien entre nos smartphones et les conditions dramatiques dans lesquelles vivent et travaillent les mineurs du Congo. 

     

  • Two VR experiences, distributed by LR, displayed at the National Palace Museum in Taïwan

    The exhibition « A Carnival of Fantasies: A Special Exhibition of 21 st Century Museums at the Southern Branch of the National Palace Museum » is opening on the 17th of December in Taïwan. Its conception comes from a prestigious partnership between  The Louvre Museum, The Tate Modern, The Orangerie Museum, The Alte Nationalgalerie and The Mucha Foundation. HTC VIVE ART is also an actor of the deal and it’s the fourth time that NPM works in collaboration with them. The NPM’s objective is to promote digital creation and artistic innovation, bringing the spectator into virtual realms. The event will gather a VR, AR and MR competition and an exhibition of renowned multimedia artworks. Among these virtual experiences, the public will have the opportunity to try Claude Monet – The water Lily Obsession by Nicolas Thépot (Lucid Realities : Excecutive Producer). The Monk by the Sea by Michael Robbins and Harmke Heezen will also be available at the National Palace Museum (Executive producer: Gebrueder beetz filmproduktion/International distributor: Lucid Realities).

     

     

  • Showcase of « Claude Monet – The Water Lily obsession » at The Jeju Museum in South Korea

    The South korean Jeju Museum, which is directed by Choi Jeong-Ju celebrates the 10th Anniversary of its overseas art displays by holding two exhibitions from 18th October 2019 to 7th February 2020. Our experience Claude Monet – The Water Lily obsession is showcased as part of the « Digital Encounters with the Artists of European Modernism ». This innovative exhibition offers the opportunity to appreciate and discover masterpieces of the leading European artists – such as Monet, Cezanne, Van Gogh and Gauguin – through the use of new technologies. Composed of four sections (a Smart TV Zone, a VR Zone, a Media Art Zone and a Photo Zone), it involves the five senses of the visitors and bring modernity and novelty into the entire concept of what a traditional museum is.

    The other exhibition of the Jeju Museum is entitled « French Modern : from Monet to Matisse, 1850-1950 » and gathers artworks of Claude Monet, Pierre-Auguste Renoir, Paul Cezanne, Edgar Degas, Henri Matisse, Jean-François Millet and Marc Chagall. The 45 paintings and 63 sculptures are divided into four sections: landscapes, still-life paintings, portrait sculptures and nude painting. It’s the first time that these pieces (loaned by the Brooklyn Museum of New York) are showcased in Korea.

  • REALSCREEN | “The Water Lily Obsession”, “Nenets vs Gas” take Sunny Side ’19 Awards

    With more than 2,300 delegates and 150 international decision-makers, the 30th edition of four-day festival Sunny Side of the Doc wrapped Thursday (June 27) with an awards ceremony that saw Claude Monet: The Water Lily Obsession and Nenets vs Gas taking home top honors at the French festival’s annual awards show.

    The 2019 international market for linear and interactive documentaries, which ran from June 24 to 27, welcomed a 13% surge in industry professionals from 70 nations to the western French port city of La Rochelle to forge partnerships and develop international co-productions.

    “We have also recorded a significant rise of around 25% in industry professionals from Great Britain – which simply validates the strategy we put in place several years ago,” said Yves Jeanneau, CEO of Sunny Side markets, in a statement.

    Added Jeanneau: “Everything is hurtling towards the outcome we only ever dreamed of. At the start, Sunny Side was a quasi-impossible wishful dream, and this edition has seen that dream become a reality – and what a pleasure that is.”

    The awards ceremony, which was held in the auditorium of the Espace Encan, saw a total of seven prizes handed out with the biggest winner of the night being Lucid Realities’ VR experience Claude Monet: The Water Lily Obsession (pictured). The project transports viewers to the garden of Claude Monet in the French town of Giverny in 1883 to explore time and space while immersed in the water lily paintings.

    Directed by Nicolas Thépot, Claude Monet: The Water Lily Obsession was feted with the Grand Prix PiXii and a prize valued at €5,000 (US$5,700), with €3,000 provided in cash and a space reserved in PiXii Market 2020, as well as two accreditations for PiXii Festival and Sunny Side of the Doc 2020.

    “The innovative presentation allows users to immerse ourselves in the actual material layers of painting. It’s both dreamlike and yet rooted in Monet’s own words,” the jury said in a statement.

    Sergio Ghizzardi’s Nenets vs Gas, meanwhile, took home both the Social & Human Interest Pitch and the East Doc Market Award. The latter prize awarded producer Little Big Story with two accreditations and accommodation for the East Doc Platform 2020 Project and selection for one-to-one meetings with decision makers in Prague.

    “We are delighted to award Nenets vs Gas the best pitch award for their stunning cinematic presentation of an isolated indigenous community in the center of a resource war. We hope this powerful investigation will impact audiences,” the jury said.

    The 31st edition of Sunny Side of the Doc will take place in La Rochelle on June 22 to 25, 2020, with history as the main theme.