Étiquette : endodrome

  • ENDODROME exhibited at Casino Luxembourg

    We are pleased to announce Casino Luxembourg’s exhibition of ENDODROME, a VR experience directed by the artist Dominique Gonzalez-Foerster and produced by HTC Vive and Lucid Realities. 

    From February 18th to April 16th 2023, the Casino Luxembourg will host an exhibition curated by Kevin Muhlen to showcase VR experience Endodrome.

    Endodrome is the first virtual reality artwork by pioneering artist Dominique Gonzalez-Foerster. It shows the artist’s exploration of notions of space, alternative states of consciousness and interiority.

    Presented in a staged environment, Endodrome can be experienced by up to five people at once, with its theatrical setting evoking the experience of a séance, incorporating sound, light, and projections of the visions that viewers experience via the VR headsets.

    The eight-minute experience begins by immersing viewers in a hypnotic, monochrome environment, before moving into an abstract visual space, in which bright color fields shift in response to gaze and breath.

    The artwork draws on the artist’s experience of sound-induced cognitive trance with musician and author Corine Sombrun, who collaborated with the artist to create the soundscape.

    Monday, Wednesday, Friday, Saturday, Sunday 11am to 7pm. Thursday 11am to 9pm. Closed on Tuesday. Free admission.

     

    Credits:
    Director: Dominique Gonzalez-Foerster
    Original music: Corine Sombrun
    Set-design: Martial Galfione
    Executive Producer: HTC Vive Arts
    Line producer: Lucid Realities
    VR development: Novelab
     

     

  • Endodrome s’invite à la Fondation LUMA à Arles

    ENDODROME est la première œuvre d’art en réalité virtuelle de l’artiste Dominique Gonzalez-Foerster. 

    Cette installation immersive pour trois participants s’appuie sur la réalité virtuelle pour explorer les notions d’espace, d’états alternatifs de conscience et d’intériorité. Immergés dans un environnement VR monochrome et hypnotique, les spectateurs basculent dans un espace visuel abstrait où ils sont invités à interagir par le regard, la respiration ou encore la voix avec des champs de couleurs vives. 

    L’œuvre, qui prend des allures de séance de spiritisme postmoderne, s’inspire de l’expérience de l’artiste en matière de transe cognitive générée par le son et s’accompagne d’une création sonore de l’écrivaine, ethno-musicologue et spécialiste du chamanisme mongol, Corine Sombrun.  

    Produite par Lucid Realities avec le soutien d’HTC VIVE Arts, en partenariat avec le studio Novelab, et lancée en 2019 dans le cadre de la 58e Biennale d’art de Venise, l’œuvre fait partie de la collection de LUMA Foundation / Maja Hoffmann (Suisse) et est actuellement présentée au deuxième étage de la Tour LUMA à Arles

    Les informations pratiques sont accessibles sur le site de LUMA Arles ici.

  • New York Times | What to See at the Venice Biennale

    From a room of mirrors to kinetic sculpture, the trends and pavilions not to miss across the city such as Endodrome.

    Since its establishment in 1895, the Venice Biennale has served as a bellwether for the international art community. Spread across the Arsenale, a former shipyard, and the Giardini, a meandering garden anchored by a central pavilion — the biannual event centers on a main showcase helmed by a single curator and features a set of national commissions, which occupy the pavilions that can be found within the two venues and sometimes in palazzos farther afield. For this year’s edition, Ralph Rugoff, the director of London’s Hayward Gallery, was invited to curate the main space with an exhibition titled “May You Live in Interesting Times,” which hints at the forward-thinking artists included within.

    Across the city, artists took on a wide array of subjects, such as climate change, identity politics and technology’s changing role in our lives. We combed through the offerings to round up several themes and things worth seeing throughout the biennale.

    (…) But the most immersive work of all is a virtual-reality piece by the artist Dominique Gonzalez-Foerster. The piece, titled “Endodrome,” bathes the viewer in a Technicolor mist of trippy colors and undulating erotic phantoms. “I always wonder what the art of the future will look like,” Gonzalez-Foerster says. “When you read science fiction, sometimes you have these amazing descriptions of these multisensory organs or of these holographic artworks, so I must say I’ve always had this kind of speculative attraction toward new possibilities.”

    Source : The New York Times Style Magazine