Outrenoir

Directed by Gordon and narrated by Isabelle Huppert

12′
HTC, Quest

A poetic journey through the defining moments of Soulages’ career

In tribute to Pierre Soulages, Outrenoir is a virtual reality experience that immerses viewers in the painter’s universe.

 

The experience offers a poetic perspective on the artist’s work, like an infinite mirror reflecting the traces he left behind. Viewers are drawn into Soulages’ world, carried by a continuous movement — between the brilliance of prehistoric caves and the mysteries of the origins of painting. Childhood memories of the artist emerge, and the scale of perspective shifts: at times offering the intimacy of a blended pigment, at others the sweeping view of a vast composition. 

The master’s gestures become tangible, and the precise moment when the first Outrenoir is born is revealed. Light dances, slipping through stained glass to play with reflections deep within the canvas. With every step, the work comes to life, and spectators become the “Regardeurs,” embodying the intimate fusion between art and the gaze. A fluid narration, drawn from his writings and numerous interviews — carried by the magnetic voice of Isabelle Huppert — invites viewers on a timeless journey, suspended and free from all constraints.

“Lorem ipsum dolor sit amet consectetur adipiscing elit. Quisque faucibus ex sapien vitae pellentesque sem placerat. In id cursus mi pretium tellus duis convallis.”
– Quotee, Quoted

Three Direct Questions

Philippe Cohen Solal, Director

Philippe Cohen Solal, a French musician, composer, and producer, is a founding member of Gotan Project.

 

An eclectic artist and technology enthusiast, he drew inspiration from the works of Henry Darger, a major figure in Art Brut, to create his transmedia project INSIDER-OUTSIDER, which combines live performance, music, and immersive experiences.

 

What drew you to Darger's work?

I discovered Henry Darger and Art Brut at the American Folk Art Museum in New York in 2003 during a U.S. tour with Gotan Project. By chance, I also met his heirs. Darger’s work, primarily analog, is made up of collages, drawings, and texts. This self-taught artist, who operated outside modern art conventions (“outsider”), was a genius in both drawing and literature, creating throughout his life without ever showing his work.

Darger embodies pure creativity and is the definition of Art Brut. There’s no intention of external validation; he creates primarily for himself.His world fascinated me, with its depiction of a rich, imaginary battle between the realms of children and adults. But, to me, it called for a complementary musical and auditory dimension.

Initially, my collaborator Mike Lindsay and I composed music based on Darger’s song lyrics, while showcasing a handcrafted panorama of his drawings and paintings. We aimed to showcase the breadth of his work through digital means. It’s a vintage universe that evokes a form of pop culture from the 1930s to the 1960s, largely inspired by his 15,000-page collection “In the Realms of the Unreal”.

Our album was ready by the end of 2019, but, of course, COVID-19 delayed any touring possibilities. The pandemic also gave us time to consider other ways to bring OUTSIDER to the public when concerts were so limited. I decided to use 2D animation to create more polished visuals, which led me to videographer Pascal Gary (aka formazero). Together, we collaborated with the Rainbox collective, particularly Gabriel Jacquel, to develop the project’s visual concept. We ended up with short, highly narrative visual clips to accompany our music compositions, which allowed us to delve deeper into the material created by Darger.

Finally, we were able to present the full project at the Museum of Modern Art in Paris in 2021 as a performance blending DJ and VJ elements, with visuals, sound, and narration featuring actor Denis Lavant. Once the pandemic was over, I explored virtual reality to further expand OUTSIDER, inspired by immersive experiences like Blanca Li’s *Le Bal de Paris*. Exploring worlds that don’t exist fascinated me, and I was eager to return to this medium. VR offers an amazing opportunity for a suspended experience where one can explore benevolent, dreamlike worlds.

I’ve always had an organic approach to my creations, which gives me a way of moving forward that’s almost indestructible. My artistic practice is open and unrestricted. With Gotan Project, we already mixed sound and visuals, constantly seeking new challenges. The pandemic pushed us to find new ways to share our music, reimagine concerts, and communicate our work.

 

Transmedia and VR are part of this movement, and I came to them naturally in search of new ways to share my stories with the public. I also wanted to offer something handmade and accessible, avoiding a futuristic vision of VR limited to a few enthusiasts. INSIDER-OUTSIDER is the culmination of OUTSIDER, bringing the audience closer to what we want to offer.

 

Thanks to a collaboration with Lucid Realities (Chloé Jarry, Alessandra Bogi), the idea of a VR version of OUTSIDER took shape. We share a passion for contemporary art and the habit of integrating various artistic practices. I also came with a wealth of existing content: the story, images, music. The challenge was to transpose it all into virtual reality while incorporating music as an interactive element, exploring how musical interactions could function within a narrative space.

 

The idea was to bring all our work on OUTSIDER into the VR medium, which ties seamlessly into Darger’s imaginary-focused work. For him, the real world wasn’t suitable; he led a difficult life, with little social satisfaction. All this inspired me to create an immersive version of OUTSIDER, INSIDER-OUTSIDER, as a way to expand upon Darger’s world. It’s like creating a piece of music inspired by something you’ve just seen or read—the blend of genres is always enriching for me.

Exhibitions & Showings

Musée Fabre
Musée du Luxembourg
Hangar Y

Credits

An experience by Gordon
With the voice of Isabelle Huppert
Produced by Chloé Jarry
A Lucid Realities production
In collaboration with the Musée Fabre
With the support of the CNC

Executive production: Lucid Realities
Production manager: Emma Genet
Production team: Maxime Goletto, Valeria Ilyashenko
Art direction, graphic design, lighting, shaders, VFX, and animation: Alexandre Sauderais
Technical Artist: Théotime Calandra
Development: Julien Daniel-Moliner, Paul Viudes
Lucid Realities artistic team: Timothée Marnat, Romy Desmargez
Sound design and mixing: Mélissa Petitjean
Studio Cosmotone: Thibault Noirot, Côme Jalibert

 

Musée Fabre
Director of the Musée Fabre: Juliette Trey
Honorary Chief Heritage Curator, Exhibition Curator “Pierre Soulages, La Rencontre”: Michel Hilaire
Heritage Curator, Exhibition Curator “Pierre Soulages, La Rencontre”: Maud Marron-Wojewodzki
Digital Projects Manager: Anne Le Cabec