Une expérience virtuelle de Gordon, avec la voix d’Isabelle Huppert
En hommage à Pierre Soulages, Outrenoir est une œuvre en réalité virtuelle qui immerge le spectateur dans l’univers du peintre.
L’expérience propose un regard poétique sur le travail de l’artiste, comme un miroir infini des traces qu’il a laissées. Le spectateur pénètre l’univers de Pierre Soulages, porté par un mouvement incessant, entre l’éclat des grottes primitives et les mystères des origines de la peinture. Les souvenirs d’enfance du peintre surgissent, et l’échelle des perspectives se transforme, offrant tantôt la proximité d’un pigment mélangé, tantôt la hauteur d’une vue embrassant l’ensemble.
Les gestes du maître deviennent palpables, et l’instant précis où naît le premier Outrenoir se révèle. La lumière danse, glissant à travers des vitraux pour jouer avec les reflets dans la profondeur des toiles. À chaque pas, l’œuvre s’anime, et les spectateurs, deviennent les « Regardeurs », incarnant cette fusion intime entre l’art et le regard. Une narration fluide, issue de ses écrits et de nombreux entretiens, portée par la voix magnétique d’Isabelle Huppert, invite à un voyage hors du temps, suspendu, libre de toute contrainte.
Philippe Cohen Solal, a French musician, composer, and producer, is a founding member of Gotan Project.
An eclectic artist and technology enthusiast, he drew inspiration from the works of Henry Darger, a major figure in Art Brut, to create his transmedia project INSIDER-OUTSIDER, which combines live performance, music, and immersive experiences.
I discovered Henry Darger and Art Brut at the American Folk Art Museum in New York in 2003 during a U.S. tour with Gotan Project. By chance, I also met his heirs. Darger’s work, primarily analog, is made up of collages, drawings, and texts. This self-taught artist, who operated outside modern art conventions (“outsider”), was a genius in both drawing and literature, creating throughout his life without ever showing his work.
Darger embodies pure creativity and is the definition of Art Brut. There’s no intention of external validation; he creates primarily for himself.His world fascinated me, with its depiction of a rich, imaginary battle between the realms of children and adults. But, to me, it called for a complementary musical and auditory dimension.
Initially, my collaborator Mike Lindsay and I composed music based on Darger’s song lyrics, while showcasing a handcrafted panorama of his drawings and paintings. We aimed to showcase the breadth of his work through digital means. It’s a vintage universe that evokes a form of pop culture from the 1930s to the 1960s, largely inspired by his 15,000-page collection “In the Realms of the Unreal”.
Our album was ready by the end of 2019, but, of course, COVID-19 delayed any touring possibilities. The pandemic also gave us time to consider other ways to bring OUTSIDER to the public when concerts were so limited. I decided to use 2D animation to create more polished visuals, which led me to videographer Pascal Gary (aka formazero). Together, we collaborated with the Rainbox collective, particularly Gabriel Jacquel, to develop the project’s visual concept. We ended up with short, highly narrative visual clips to accompany our music compositions, which allowed us to delve deeper into the material created by Darger.
Finally, we were able to present the full project at the Museum of Modern Art in Paris in 2021 as a performance blending DJ and VJ elements, with visuals, sound, and narration featuring actor Denis Lavant. Once the pandemic was over, I explored virtual reality to further expand OUTSIDER, inspired by immersive experiences like Blanca Li’s *Le Bal de Paris*. Exploring worlds that don’t exist fascinated me, and I was eager to return to this medium. VR offers an amazing opportunity for a suspended experience where one can explore benevolent, dreamlike worlds.
I’ve always had an organic approach to my creations, which gives me a way of moving forward that’s almost indestructible. My artistic practice is open and unrestricted. With Gotan Project, we already mixed sound and visuals, constantly seeking new challenges. The pandemic pushed us to find new ways to share our music, reimagine concerts, and communicate our work.
Transmedia and VR are part of this movement, and I came to them naturally in search of new ways to share my stories with the public. I also wanted to offer something handmade and accessible, avoiding a futuristic vision of VR limited to a few enthusiasts. INSIDER-OUTSIDER is the culmination of OUTSIDER, bringing the audience closer to what we want to offer.
Thanks to a collaboration with Lucid Realities (Chloé Jarry, Alessandra Bogi), the idea of a VR version of OUTSIDER took shape. We share a passion for contemporary art and the habit of integrating various artistic practices. I also came with a wealth of existing content: the story, images, music. The challenge was to transpose it all into virtual reality while incorporating music as an interactive element, exploring how musical interactions could function within a narrative space.
The idea was to bring all our work on OUTSIDER into the VR medium, which ties seamlessly into Darger’s imaginary-focused work. For him, the real world wasn’t suitable; he led a difficult life, with little social satisfaction. All this inspired me to create an immersive version of OUTSIDER, INSIDER-OUTSIDER, as a way to expand upon Darger’s world. It’s like creating a piece of music inspired by something you’ve just seen or read—the blend of genres is always enriching for me.